Heroes of Might and Magic: A Strategic Quest

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Heroes of Might and Magic: A Strategic Quest (1996)
New World Computing
Play
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland of Varn (the setting of the first Might and Magic game) through a magical portal, because his cousin Ragnar has usurped the throne after his uncle, Ragnar's father, killed Morglin's father, the legitimate ruler. He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar. In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.