
Railroad Tycoon II Platinum
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Railroad Tycoon II Platinum (1999)
PopTop Software
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Performance Warning: Barely able to run on the latest desktop CPUs.

Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series.
Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.
Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue varies by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, with revenue being split. Expenses include fuel, track and engine maintenance and overhead. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Track maintenance is solely calculated from track mileage.
The player determines what kind of cargo(es) to load and unload at each station that they add to a train's schedule. Way-points may also be inserted to override default track selection where multiple paths are possible.
There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and steel mills convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By discovering the correct combinations, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.
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